Professional Farmer American Dream PC what's new in the latest installment of the game

The statement from the novel Professional Farmer, with United Independent Entertainment GmbH, was just notable because it heard to jump on the back of the surprise popularity in the Farming Simulator franchise, but instead ended up as one of the worst games of 2016. Carry out the PS4 style of Professional Farmer: American Dream, a spin-off from the Midwest, successfully store the license before making a decent farming sim? Sadly, far from it.

Opening up the game was a fairly pleasant experience. I got to select a profile avatar from a selection of cute animals (I settled on the duck) while some exotic 'American ranch like' music participated from the history. You're then submitted the possibility to experience the guide. Knowing simulator activity can be quite confusing I believed that is a clear strategy. Fast forward almost an hour later when I finally managed to go through the deadly strain of ploughing, grubbing, fertilising and seeding my former field, just for canola, I happened ready to give up.



Controls aren't very intuitive, such as just surviving the vault option, although it is corrected by powers of your present vehicle exist inside best go from the television. Unsurprisingly the selections menu was quite clean. The only gameplay changes you can make are; the problem (easy, normal, hard); how long the in-game day runs – which goes from 10 record to 24 times; plus a few HUD personalisation which can't but people from it living a cluttered mess. Graphics are mainly 'budget' appearing, with finer details probably not staying on the head of the developers to do list.



Performance issues include long loading times (anywhere between 20 and 40 seconds depending on the area), poor domain of opinion with common pop-ins and shape rate drops, even when doing impressive because crucial for the gameplay as ploughing.

First part perspective has a really odd feeling to it, almost like the character is very small or has judgment with their torso. Building measurements are away else, the townspeople all likely take neck problems judging with how little the door structures are.



There are some parts in the entertainment: east farm, west farm, farm and community. All are mild with pour feeling. Even though there are cars run in and people walking about there is a experience of isolation. You have a dog upon the farm which follows you about barking but you can't interact with it and can actually walk straight because of that. I wound up meandering around the area trying to get a response by communities although the whole I could manage was to have vehicles to beep in us like blocking up roads with my vehicle.

I happened surprised by the introduction of person levels. You gain off on 0 with 1000 experience required for your original degree happy. I gained this about 2 hours in the game after finishing the course and ploughing a link more takes. That leads to getting a skill thing which might be wasted in rather boring upgrades like discounts at stores and being able to wake up a little bit earlier. The farm can also be upgraded that calls for money, that is for regular things like bigger grain silos.



That takes us for the largest issue with the game, a lack of purpose. Yes a lot of successful sports are determined by making money to spend to make more money, but if your main gameplay is boring and similar, why would you want to reinvest your canola income in growing new vegetables. People leave away with $200,000 also the one real goal seems to be buy all 29 in the fields available.

A registered mark for American Dream is the ability to develop pumpkins, yet this is exactly no something else to producing anything else, only the look of the crops change. The deciding of the farm in the mid-west is an interesting one but the terrible image and heartless town don't cause any interest – equal the grass sways in a strangely uniform way.

A little fun can be found in seek out all the tractors and trucks, buying being and extending the curb variety of crops. In the point boring and repetitive gameplay coupled with poor graphics, overall performance problems then a heartless world produce a abysmal entrance in a great already dire game franchise. Supporters of simulation games looking to test the hands at farming become better off put to the other pleasant but average Farming Simulator series. While anyone new to simulation sports into common become far better off avoiding farms all together, for now at least.